Hoofdstuk 37Geometry Node Editor
Geometrie proceduraal opbouwen en vervormen als een node-graaf
De Geometry Node Editor is qua uiterlijk een node-editor zoals de andere, maar de nodes produceren en bewerken hier echte geometrie — vertices, curves, instances — in plaats van kleuren of shaderwaarden. Dit hoofdstuk behandelt de editor-schil; het denkmodel (fields, domains, attributes) en elke node-categorie staan in Deel I, hoofdstuk 86-88.
RECCONCEPT00:00:00:00schooliumWaarvoor de Geometry Node Editor dient
Een Geometry Nodes-graaf is technisch een modifier: hij staat in de Modifier Properties-stack van een object en verandert de mesh/curve/instances die uit het object-datablock komen, zonder de onderliggende data zelf te wijzigen. Je bouwt de graaf in deze editor, maar het effect zie je in de 3D-viewport op het object waar de modifier aan hangt.
Wat hij niet doet: zonder een Geometry Nodes-modifier op een object toegevoegd te hebben, toont deze editor niets bruikbaars — in tegenstelling tot de Shader Editor (die materiaal- en world-datablocks direct beheert) is een node-graaf hier altijd gekoppeld aan een modifier-slot op een specifiek object.
RECBLENDER 5.1 · GEOMETRY-NODES00:00:00:001920×1080Een graaf starten: de modifier-koppeling
Geometry Nodes begint niet in deze editor zelf, maar in Modifier Properties: Add Modifier → Geometry Nodes → New. Dat maakt zowel de modifier op het object áls een nieuw node-groep-datablock aan, met automatisch een Group Input- en Group Output-node erin, al verbonden via een Geometry-socket. Open je daarna de Geometry Node Editor, dan toont hij die graaf zodra het object geselecteerd is.
Eén graaf (node-groep) kan op meerdere objecten hergebruikt worden — wijzig je de graaf, dan verandert dat overal waar hij als modifier gekoppeld zit, tenzij je een kopie maakt via de datablock-selector in de modifier zelf.
RECBLENDER 5.1 · D37-GEONODES-MASTER00:00:00:00864×108De header van de Geometry Node Editor

- 1Node-groep-selector
Welke Geometry Nodes-groep bewerkt wordt; kan losstaan van welk object actief is.
- 2View · Select · Add · Node-menu's
Zelfde structuur als Shader/Compositor, met een geometrie-specifieke node-lijst.
- 3Group-interface-knop
Opent het paneel om invoer- en uitvoersockets van de groep te definiëren (namen, types, standaardwaarden).
- 4Backdrop/preview-opties
Minder relevant dan bij Shader/Compositor — het echte resultaat zie je in de 3D-viewport, niet als 2D-achtergrond.
Group Input en Group Output: de interface van de graaf
Group Input en Group Output zijn geen gewone nodes maar de randen van de node-groep: alles wat aan de Group Input hangt, wordt zichtbaar als instelling in de Modifier-stack van elk object dat deze groep gebruikt (bv. een 'Count'-schuifje), en alles wat je op Group Output aansluit, is wat het object uiteindelijk als geometrie teruggeeft.
Voeg je een nieuwe socket toe aan Group Input/Output via de plus-knop op de node zelf of via het Group-interface-paneel, dan verschijnt die meteen (met een label en eventueel min/max) in de Modifier Properties van elk object — dit is de manier waarop je een generieke, herbruikbare tool bouwt in plaats van een graaf die maar voor één specifiek object werkt.
RECBLENDER 5.1 · D37-GEONODES-WIDE00:00:00:001095×108Fields: waarom een enkele node duizenden waarden tegelijk teruggeeft
De meeste sockets in Geometry Nodes zijn geen vast getal maar een field — een berekening die per element (per vertex, per punt, per instance) een andere uitkomst kan geven. Een node als 'Position' geeft dus niet één coördinaat terug, maar de positie van élk punt tegelijk; sluit je die aan op 'Set Position', dan verschuift elk punt op basis van zijn eigen waarde. Dit denkmodel staat uitgebreid in Deel I hoofdstuk 86 — hier volstaat te weten dat een node-graaf die er klein uitziet, achter de schermen over duizenden elementen tegelijk rekent.
RECBLENDER 5.1 · D37-GEONODES-MASTER00:00:00:00134×162De Spreadsheet lezen als debug-hulpmiddel
De Spreadsheet-editor (hoofdstuk 50) toont de ruwe attribuutdata van elk punt in de geometrie op een gekozen punt in de graaf — de belangrijkste debug-tool bij Geometry Nodes. Selecteer een node en klik het 'oog'-icoontje erop (of gebruik de Viewer-node) om de uitvoer van precies dát punt naar de Spreadsheet te sturen, en controleer of de attributen zijn wat je verwacht — sneller dan gissen naar waarom de geometrie er visueel anders uitziet dan bedoeld.
RECBLENDER 5.1 · D37-SPREADSHEET00:00:00:00576×422Node-groepen en herbruikbaarheid
Net als in de Shader Editor maak je met Ctrl+G een subgraaf tot een herbruikbare groep; bij Geometry Nodes is dat extra waardevol omdat elke groep zelf weer als modifier op een ander object ingezet kan worden. Een goed opgebouwde bibliotheek van kleine, generieke groepen (bv. 'Scatter on Surface', 'Random Rotation') is de reden waarom ervaren gebruikers zelden nog met de hand dupliceren voor herhalende patronen.
RECBLENDER 5.1 · MENU-NODEEDITOR-NODE00:00:00:00365×141Sneltoetsen — Node Editor
| Toets | Actie | Operator |
|---|---|---|
| LEFTMOUSE | Select | node.select |
| Ctrl+LEFTMOUSE | Select | node.select |
| Alt+LEFTMOUSE | Select | node.select |
| Ctrl+Alt+LEFTMOUSE | Select | node.select |
| Shift+LEFTMOUSE | Select Toggle | node.select |
| Ctrl+Shift+LEFTMOUSE | Select Toggle | node.select |
| Alt+Shift+LEFTMOUSE | Select Toggle | node.select |
| Ctrl+Alt+Shift+LEFTMOUSE | Select Toggle | node.select |
| W | Set Tool by Name | wm.tool_set_by_id |
| LEFTMOUSE | Box Select | node.select_box |
| Ctrl+Alt+LEFTMOUSE | Lasso Select | node.select_lasso |
| Ctrl+Alt+Shift+LEFTMOUSE | Lasso Select | node.select_lasso |
| B | Box Select | node.select_box |
| C | Circle Select | node.select_circle |
| LEFTMOUSE | Link Nodes | node.link |
| Ctrl+LEFTMOUSE | Link Nodes | node.link |
| LEFTMOUSE | Resize Node | node.resize |
| Shift+RIGHTMOUSE | Add Reroute | node.add_reroute |
| Ctrl+RIGHTMOUSE | Cut Links | node.links_cut |
| Ctrl+Alt+RIGHTMOUSE | Mute Links | node.links_mute |
| Ctrl+Shift+LEFTMOUSE | Link Viewer | node.select_link_viewer |
| Alt+Shift+LEFTMOUSE | Connect to Output | node.connect_to_output |
| Ctrl+Shift+LEFTMOUSE | Connect to Output | node.connect_to_output |
| Alt+Shift+LEFTMOUSE | Connect to Output | node.connect_to_output |
| Alt+MIDDLEMOUSE | Background Image Move | node.backimage_move |
| V | Background Image Zoom | node.backimage_zoom |
| Alt+V | Background Image Zoom | node.backimage_zoom |
| Alt+HOME | Background Image Fit | node.backimage_fit |
| Alt+RIGHTMOUSE | Backimage Sample | node.backimage_sample |
| J | Make Links | node.link_make |
| Shift+J | Make Links | node.link_make |
| Ctrl+J | Join Nodes | node.join_nodes |
| Shift+A | Add | wm.call_menu |
| Shift+S | Swap | wm.call_menu |
| Shift+D | Duplicate | node.duplicate_move |
| Alt+D | Duplicate Linked | node.duplicate_move_linked |
| Ctrl+Shift+D | Duplicate | node.duplicate_move_keep_inputs |
| Ctrl+P | Make Parent | node.parent_set |
| Alt+P | Detach Nodes | node.detach |
| F | Join in Named Frame | node.join_named |
| H | Collapse | node.hide_toggle |
| M | Toggle Node Mute | node.mute_toggle |
| Shift+H | Toggle Node Preview | node.preview_toggle |
| Ctrl+H | Toggle Hidden Node Sockets | node.hide_socket_toggle |
| HOME | Frame All | node.view_all |
| NDOF_BUTTON_FIT | Frame All | node.view_all |
| NUMPAD_PERIOD | Frame Selected | node.view_selected |
| ACCENT_GRAVE | View | wm.call_menu_pie |
| X | Delete | node.delete |
| DEL | Delete | node.delete |
| Ctrl+X | Delete with Reconnect | node.delete_reconnect |
| Ctrl+DEL | Delete with Reconnect | node.delete_reconnect |
| A | (De)select All | node.select_all |
| Alt+A | (De)select All | node.select_all |
| Ctrl+I | (De)select All | node.select_all |
| A | (De)select All | node.select_all |
| Shift+L | Select Linked To | node.select_linked_to |
| L | Select Linked From | node.select_linked_from |
| Shift+G | Select Grouped | node.select_grouped |
| Ctrl+Shift+G | Select Grouped | node.select_grouped |
| Shift+RIGHT_BRACKET | Activate Same Type Next/Prev | node.select_same_type_step |
| Shift+LEFT_BRACKET | Activate Same Type Next/Prev | node.select_same_type_step |
| Ctrl+F | Find Node | node.find_node |
| Ctrl+G | Make Group | node.group_make |
| Ctrl+Alt+G | Ungroup | node.group_ungroup |
| P | Separate | node.group_separate |
| LEFTMOUSE | Enter/Exit Group | node.group_enter_exit |
| TAB | Edit Group | node.group_edit |
| Ctrl+TAB | Edit Group | node.group_edit |
| Ctrl+R | Read View Layers | node.read_viewlayers |
| Z | Render Changed Layer | node.render_changed |
| Ctrl+C | Copy to Clipboard | node.clipboard_copy |
| Ctrl+V | Paste from Clipboard | node.clipboard_paste |
| G | Move and Attach | node.translate_attach |
| LEFTMOUSE | Move and Attach | node.translate_attach |
| G | Move | transform.translate |
| LEFTMOUSE | Move | transform.translate |
| R | Rotate | transform.rotate |
| S | Resize | transform.resize |
| Alt+RIGHTMOUSE | Detach | node.move_detach_links_release |
| Alt+LEFTMOUSE | Detach | node.move_detach_links |
| Shift+TAB | Context Toggle | wm.context_toggle |
| Alt+Shift+Z | Context Toggle | wm.context_toggle |
| RIGHTMOUSE | Node | wm.call_menu |
| APP | Node | wm.call_menu |
| ONE | Fast Preview | node.viewer_shortcut_get |
| TWO | Fast Preview | node.viewer_shortcut_get |
| THREE | Fast Preview | node.viewer_shortcut_get |
| FOUR | Fast Preview | node.viewer_shortcut_get |
| FIVE | Fast Preview | node.viewer_shortcut_get |
| SIX | Fast Preview | node.viewer_shortcut_get |
| SEVEN | Fast Preview | node.viewer_shortcut_get |
| EIGHT | Fast Preview | node.viewer_shortcut_get |
| NINE | Fast Preview | node.viewer_shortcut_get |
| Ctrl+ONE | Fast Preview | node.viewer_shortcut_set |
| Ctrl+TWO | Fast Preview | node.viewer_shortcut_set |
| Ctrl+THREE | Fast Preview | node.viewer_shortcut_set |
| Ctrl+FOUR | Fast Preview | node.viewer_shortcut_set |
| Ctrl+FIVE | Fast Preview | node.viewer_shortcut_set |
| Ctrl+SIX | Fast Preview | node.viewer_shortcut_set |
| Ctrl+SEVEN | Fast Preview | node.viewer_shortcut_set |
| Ctrl+EIGHT | Fast Preview | node.viewer_shortcut_set |
| Ctrl+NINE | Fast Preview | node.viewer_shortcut_set |
Alle geometry-nodes — naslag
Volledige lijst met sockets; uitleg per categorie en zes uitgewerkte opbouwen staan in Deel I hoofdstuk 87-88.
| Node | Ingangen | Uitgangen |
|---|---|---|
| 3D Cursor | – | Location (VECTOR), Rotation (ROTATION) |
| Accumulate Field | Value (VALUE), Group ID (INT) | Leading (VALUE), Trailing (VALUE), Total (VALUE) |
| Active Camera | – | Active Camera (OBJECT) |
| Active Element | – | Index (INT), Exists (BOOLEAN) |
| Advect Grid | Grid (VALUE), Velocity (VECTOR), Time Step (VALUE), Integration Scheme (MENU), Limiter (MENU) | Grid (VALUE) |
| Align Euler to Vector | Rotation (VECTOR), Factor (VALUE), Vector (VECTOR) | Rotation (VECTOR) |
| Align Rotation to Vector | Rotation (ROTATION), Factor (VALUE), Vector (VECTOR) | Rotation (ROTATION) |
| Arc | Resolution (INT), Start (VECTOR), Middle (VECTOR), End (VECTOR), Radius (VALUE), Start Angle (VALUE), Sweep Angle (VALUE), Offset Angle (VALUE), Connect Center (BOOLEAN), Invert Arc (BOOLEAN) | Curve (GEOMETRY), Center (VECTOR), Normal (VECTOR), Radius (VALUE) |
| Attribute Statistic | Geometry (GEOMETRY), Selection (BOOLEAN), Attribute (VALUE) | Mean (VALUE), Median (VALUE), Sum (VALUE), Min (VALUE), Max (VALUE), Range (VALUE), Standard Deviation (VALUE), Variance (VALUE) |
| Axes to Rotation | Primary Axis (VECTOR), Secondary Axis (VECTOR) | Rotation (ROTATION) |
| Axis Angle to Rotation | Axis (VECTOR), Angle (VALUE) | Rotation (ROTATION) |
| Bake | (CUSTOM) | (CUSTOM) |
| Bit Math | A (INT), B (INT), Shift (INT) | Value (INT) |
| Blur Attribute | Value (VALUE), Iterations (INT), Weight (VALUE) | Value (VALUE) |
| Bone Info | Armature (OBJECT), Bone Name (STRING) | Pose (MATRIX), Local Pose (MATRIX), Transform Pose (MATRIX), Rest Pose (MATRIX), Rest Length (VALUE) |
| Boolean | – | Boolean (BOOLEAN) |
| Boolean Math | Boolean (BOOLEAN), Boolean (BOOLEAN) | Boolean (BOOLEAN) |
| Bounding Box | Geometry (GEOMETRY), Use Radius (BOOLEAN) | Bounding Box (GEOMETRY), Min (VECTOR), Max (VECTOR) |
| Bézier Segment | Resolution (INT), Start (VECTOR), Start Handle (VECTOR), End Handle (VECTOR), End (VECTOR) | Curve (GEOMETRY) |
| Camera Info | Camera (OBJECT) | Projection Matrix (MATRIX), Focal Length (VALUE), Sensor (VECTOR), Shift (VECTOR), Clip Start (VALUE), Clip End (VALUE), Focus Distance (VALUE), Is Orthographic (BOOLEAN), Orthographic Scale (VALUE) |
| Capture Attribute | Geometry (GEOMETRY), (CUSTOM) | Geometry (GEOMETRY), (CUSTOM) |
| Clip Grid | Grid (VALUE), Min X (INT), Min Y (INT), Min Z (INT), Max X (INT), Max Y (INT), Max Z (INT) | Grid (VALUE) |
| Collection | – | Collection (COLLECTION) |
| Collection Info | Collection (COLLECTION), Separate Children (BOOLEAN), Reset Children (BOOLEAN) | Instances (GEOMETRY) |
| Color | – | Color (RGBA) |
| Combine Color | Red (VALUE), Green (VALUE), Blue (VALUE), Alpha (VALUE) | Color (RGBA) |
| Combine Matrix | Column 1 Row 1 (VALUE), Column 1 Row 2 (VALUE), Column 1 Row 3 (VALUE), Column 1 Row 4 (VALUE), Column 2 Row 1 (VALUE), Column 2 Row 2 (VALUE), Column 2 Row 3 (VALUE), Column 2 Row 4 (VALUE), Column 3 Row 1 (VALUE), Column 3 Row 2 (VALUE), Column 3 Row 3 (VALUE), Column 3 Row 4 (VALUE), Column 4 Row 1 (VALUE), Column 4 Row 2 (VALUE), Column 4 Row 3 (VALUE), Column 4 Row 4 (VALUE) | Matrix (MATRIX) |
| Combine Transform | Translation (VECTOR), Rotation (ROTATION), Scale (VECTOR) | Transform (MATRIX) |
| Compare | A (VALUE), B (VALUE), A (INT), B (INT), A (VECTOR), B (VECTOR), A (RGBA), B (RGBA), A (STRING), B (STRING), C (VALUE), Angle (VALUE), Epsilon (VALUE) | Result (BOOLEAN) |
| Cone | Vertices (INT), Side Segments (INT), Fill Segments (INT), Radius Top (VALUE), Radius Bottom (VALUE), Depth (VALUE) | Mesh (GEOMETRY), Top (BOOLEAN), Bottom (BOOLEAN), Side (BOOLEAN), UV Map (VECTOR) |
| Convex Hull | Geometry (GEOMETRY) | Convex Hull (GEOMETRY) |
| Corners of Edge | Edge Index (INT), Weights (VALUE), Sort Index (INT) | Corner Index (INT), Total (INT) |
| Corners of Face | Face Index (INT), Weights (VALUE), Sort Index (INT) | Corner Index (INT), Total (INT) |
| Corners of Vertex | Vertex Index (INT), Weights (VALUE), Sort Index (INT) | Corner Index (INT), Total (INT) |
| Cube | Size (VECTOR), Vertices X (INT), Vertices Y (INT), Vertices Z (INT) | Mesh (GEOMETRY), UV Map (VECTOR) |
| Cube Grid Topology | Bounds Min (VECTOR), Bounds Max (VECTOR), Resolution X (INT), Resolution Y (INT), Resolution Z (INT), Min X (INT), Min Y (INT), Min Z (INT) | Topology (BOOLEAN) |
| Curve Circle | Resolution (INT), Point 1 (VECTOR), Point 2 (VECTOR), Point 3 (VECTOR), Radius (VALUE) | Curve (GEOMETRY), Center (VECTOR) |
| Curve Handle Positions | Relative (BOOLEAN) | Left (VECTOR), Right (VECTOR) |
| Curve Length | Curve (GEOMETRY) | Length (VALUE) |
| Curve Line | Start (VECTOR), End (VECTOR), Direction (VECTOR), Length (VALUE) | Curve (GEOMETRY) |
| Curve Tangent | – | Tangent (VECTOR) |
| Curve Tilt | – | Tilt (VALUE) |
| Curve of Point | Point Index (INT) | Curve Index (INT), Index in Curve (INT) |
| Curve to Mesh | Curve (GEOMETRY), Profile Curve (GEOMETRY), Scale (VALUE), Fill Caps (BOOLEAN) | Mesh (GEOMETRY) |
| Curve to Points | Curve (GEOMETRY), Count (INT), Length (VALUE) | Points (GEOMETRY), Tangent (VECTOR), Normal (VECTOR), Rotation (ROTATION) |
| Curves to Grease Pencil | Curves (GEOMETRY), Selection (BOOLEAN), Instances as Layers (BOOLEAN) | Grease Pencil (GEOMETRY) |
| Cylinder | Vertices (INT), Side Segments (INT), Fill Segments (INT), Radius (VALUE), Depth (VALUE) | Mesh (GEOMETRY), Top (BOOLEAN), Side (BOOLEAN), Bottom (BOOLEAN), UV Map (VECTOR) |
| Deform Curves on Surface | Curves (GEOMETRY) | Curves (GEOMETRY) |
| Delete Geometry | Geometry (GEOMETRY), Selection (BOOLEAN) | Geometry (GEOMETRY) |
| Dial Gizmo | Value (VALUE), Position (VECTOR), Up (VECTOR), Screen Space (BOOLEAN), Radius (VALUE) | Transform (GEOMETRY) |
| Distribute Points in Grid | Grid (VALUE), Density (VALUE), Seed (INT), Spacing (VECTOR), Threshold (VALUE) | Points (GEOMETRY) |
| Distribute Points in Volume | Volume (GEOMETRY), Mode (MENU), Density (VALUE), Seed (INT), Spacing (VECTOR), Threshold (VALUE) | Points (GEOMETRY) |
| Distribute Points on Faces | Mesh (GEOMETRY), Selection (BOOLEAN), Distance Min (VALUE), Density Max (VALUE), Density (VALUE), Density Factor (VALUE), Seed (INT) | Points (GEOMETRY), Normal (VECTOR), Rotation (ROTATION) |
| Domain Size | Geometry (GEOMETRY) | Point Count (INT), Edge Count (INT), Face Count (INT), Face Corner Count (INT), Spline Count (INT), Instance Count (INT), Layer Count (INT) |
| Dual Mesh | Mesh (GEOMETRY), Keep Boundaries (BOOLEAN) | Dual Mesh (GEOMETRY) |
| Duplicate Elements | Geometry (GEOMETRY), Selection (BOOLEAN), Amount (INT) | Geometry (GEOMETRY), Duplicate Index (INT) |
| Edge Angle | – | Unsigned Angle (VALUE), Signed Angle (VALUE) |
| Edge Neighbors | – | Face Count (INT) |
| Edge Paths to Curves | Mesh (GEOMETRY), Start Vertices (BOOLEAN), Next Vertex Index (INT) | Curves (GEOMETRY) |
| Edge Paths to Selection | Start Vertices (BOOLEAN), Next Vertex Index (INT) | Selection (BOOLEAN) |
| Edge Vertices | – | Vertex Index 1 (INT), Vertex Index 2 (INT), Position 1 (VECTOR), Position 2 (VECTOR) |
| Edges of Corner | Corner Index (INT) | Next Edge Index (INT), Previous Edge Index (INT) |
| Edges of Vertex | Vertex Index (INT), Weights (VALUE), Sort Index (INT) | Edge Index (INT), Total (INT) |
| Edges to Face Groups | Boundary Edges (BOOLEAN) | Face Group ID (INT) |
| Endpoint Selection | Start Size (INT), End Size (INT) | Selection (BOOLEAN) |
| Euler to Rotation | Euler (VECTOR) | Rotation (ROTATION) |
| Evaluate at Index | Value (VALUE), Index (INT) | Value (VALUE) |
| Evaluate on Domain | Value (VALUE) | Value (VALUE) |
| Extrude Mesh | Mesh (GEOMETRY), Selection (BOOLEAN), Offset (VECTOR), Offset Scale (VALUE), Individual (BOOLEAN) | Mesh (GEOMETRY), Top (BOOLEAN), Side (BOOLEAN) |
| Face Area | – | Area (VALUE) |
| Face Group Boundaries | Face Group ID (INT) | Boundary Edges (BOOLEAN) |
| Face Neighbors | – | Vertex Count (INT), Face Count (INT) |
| Face Set | – | Face Set (INT), Exists (BOOLEAN) |
| Face of Corner | Corner Index (INT) | Face Index (INT), Index in Face (INT) |
| Field Average | Value (VALUE), Group ID (INT) | Mean (VALUE), Median (VALUE) |
| Field Min & Max | Value (VALUE), Group ID (INT) | Min (VALUE), Max (VALUE) |
| Field Variance | Value (VALUE), Group ID (INT) | Standard Deviation (VALUE), Variance (VALUE) |
| Field to Grid | Topology (VALUE), (CUSTOM) | (CUSTOM) |
| Field to List | Count (INT), (CUSTOM) | (CUSTOM) |
| Fill Curve | Curve (GEOMETRY), Group ID (INT), Mode (MENU), Fill Rule (MENU) | Mesh (GEOMETRY) |
| Fillet Curve | Curve (GEOMETRY), Radius (VALUE), Limit Radius (BOOLEAN), Mode (MENU), Count (INT) | Curve (GEOMETRY) |
| Find in String | String (STRING), Search (STRING) | First Found (INT), Count (INT) |
| Flip Faces | Mesh (GEOMETRY), Selection (BOOLEAN) | Mesh (GEOMETRY) |
| Float to Integer | Float (VALUE) | Integer (INT) |
| For Each Geometry Element Input | Geometry (GEOMETRY), Selection (BOOLEAN), (CUSTOM) | Index (INT), Element (GEOMETRY), (CUSTOM) |
| For Each Geometry Element Output | (CUSTOM), Geometry (GEOMETRY), (CUSTOM) | Geometry (GEOMETRY), (CUSTOM), Geometry (GEOMETRY), (CUSTOM) |
| Format String | Format (STRING), (CUSTOM) | String (STRING) |
| Geometry Proximity | Geometry (GEOMETRY), Group ID (INT), Sample Position (VECTOR), Sample Group ID (INT) | Position (VECTOR), Distance (VALUE), Is Valid (BOOLEAN) |
| Geometry to Instance | Geometry (GEOMETRY) | Instances (GEOMETRY) |
| Get Geometry Bundle | Geometry (GEOMETRY), Remove (BOOLEAN) | Geometry (GEOMETRY), Bundle (BUNDLE) |
| Get List Item | List (VALUE), Index (INT) | Value (VALUE) |
| Get Named Grid | Volume (GEOMETRY), Name (STRING), Remove (BOOLEAN) | Volume (GEOMETRY), Grid (VALUE) |
| Grease Pencil to Curves | Grease Pencil (GEOMETRY), Selection (BOOLEAN), Layers as Instances (BOOLEAN) | Curves (GEOMETRY) |
| Grid | Size X (VALUE), Size Y (VALUE), Vertices X (INT), Vertices Y (INT) | Mesh (GEOMETRY), UV Map (VECTOR) |
| Grid Curl | Grid (VECTOR) | Curl (VECTOR) |
| Grid Dilate & Erode | Grid (VALUE), Connectivity (MENU), Tiles (MENU), Steps (INT) | Grid (VALUE) |
| Grid Divergence | Grid (VECTOR) | Divergence (VALUE) |
| Grid Gradient | Grid (VALUE) | Gradient (VECTOR) |
| Grid Info | Grid (VALUE) | Transform (MATRIX), Background Value (VALUE) |
| Grid Laplacian | Grid (VALUE) | Laplacian (VALUE) |
| Grid Mean | Grid (VALUE), Width (INT), Iterations (INT) | Grid (VALUE) |
| Grid Median | Grid (VALUE), Width (INT), Iterations (INT) | Grid (VALUE) |
| Grid to Mesh | Grid (VALUE), Threshold (VALUE), Adaptivity (VALUE) | Mesh (GEOMETRY) |
| Grid to Points | Grid (VALUE) | Points (GEOMETRY), Value (VALUE), X (INT), Y (INT), Z (INT), Is Tile (BOOLEAN), Extent (INT) |
| Group | – | – |
| Handle Type Selection | – | Selection (BOOLEAN) |
| Hash Value | Value (INT), Seed (INT) | Hash (INT) |
| ID | – | ID (INT) |
| Ico Sphere | Radius (VALUE), Subdivisions (INT) | Mesh (GEOMETRY), UV Map (VECTOR) |
| Image | – | Image (IMAGE) |
| Image Info | Image (IMAGE), Frame (INT) | Width (INT), Height (INT), Has Alpha (BOOLEAN), Frame Count (INT), FPS (VALUE) |
| Image Texture | Image (IMAGE), Vector (VECTOR), Frame (INT) | Color (RGBA), Alpha (VALUE) |
| Import CSV | Path (STRING), Delimiter (STRING) | Point Cloud (GEOMETRY) |
| Import OBJ | Path (STRING) | Instances (GEOMETRY) |
| Import PLY | Path (STRING) | Mesh (GEOMETRY) |
| Import STL | Path (STRING) | Mesh (GEOMETRY) |
| Import Text | Path (STRING) | String (STRING) |
| Import VDB | Path (STRING) | Volume (GEOMETRY) |
| Index | – | Index (INT) |
| Index Switch | Index (INT), 0 (VALUE), 1 (VALUE), (CUSTOM) | Output (VALUE) |
| Index of Nearest | Position (VECTOR), Group ID (INT) | Index (INT), Has Neighbor (BOOLEAN) |
| Instance Bounds | Use Radius (BOOLEAN) | Min (VECTOR), Max (VECTOR) |
| Instance Rotation | – | Rotation (ROTATION) |
| Instance Scale | – | Scale (VECTOR) |
| Instance Transform | – | Transform (MATRIX) |
| Instance on Points | Points (GEOMETRY), Selection (BOOLEAN), Instance (GEOMETRY), Pick Instance (BOOLEAN), Instance Index (INT), Rotation (ROTATION), Scale (VECTOR) | Instances (GEOMETRY) |
| Instances to Points | Instances (GEOMETRY), Selection (BOOLEAN), Position (VECTOR), Radius (VALUE) | Points (GEOMETRY) |
| Integer | – | Integer (INT) |
| Integer Math | Value (INT), Value (INT), Value (INT) | Value (INT) |
| Interpolate Curves | Guide Curves (GEOMETRY), Guide Up (VECTOR), Guide Group ID (INT), Points (GEOMETRY), Point Up (VECTOR), Point Group ID (INT), Max Neighbors (INT) | Curves (GEOMETRY), Closest Index (INT), Closest Weight (VALUE) |
| Invert Matrix | Matrix (MATRIX) | Matrix (MATRIX), Invertible (BOOLEAN) |
| Invert Rotation | Rotation (ROTATION) | Rotation (ROTATION) |
| Is Edge Smooth | – | Smooth (BOOLEAN) |
| Is Face Planar | Threshold (VALUE) | Planar (BOOLEAN) |
| Is Face Smooth | – | Smooth (BOOLEAN) |
| Is Spline Cyclic | – | Cyclic (BOOLEAN) |
| Is Viewport | – | Is Viewport (BOOLEAN) |
| Join Geometry | Geometry (GEOMETRY) | Geometry (GEOMETRY) |
| Join Strings | Delimiter (STRING), Strings (STRING) | String (STRING) |
| Linear Gizmo | Value (VALUE), Position (VECTOR), Direction (VECTOR) | Transform (GEOMETRY) |
| List Length | List (VALUE) | Length (INT) |
| Match String | String (STRING), Operation (MENU), Key (STRING) | Result (BOOLEAN) |
| Material | – | Material (MATERIAL) |
| Material Index | – | Material Index (INT) |
| Material Selection | Material (MATERIAL) | Selection (BOOLEAN) |
| Matrix Determinant | Matrix (MATRIX) | Determinant (VALUE) |
| Matrix SVD | Matrix (MATRIX) | U (MATRIX), S (VECTOR), V (MATRIX) |
| Menu Switch | Menu (MENU), A (GEOMETRY), B (GEOMETRY), (CUSTOM) | Output (GEOMETRY), A (BOOLEAN), B (BOOLEAN) |
| Merge Layers | Grease Pencil (GEOMETRY), Selection (BOOLEAN), Group ID (INT) | Grease Pencil (GEOMETRY) |
| Merge by Distance | Geometry (GEOMETRY), Selection (BOOLEAN), Mode (MENU), Distance (VALUE) | Geometry (GEOMETRY) |
| Mesh Boolean | Mesh 1 (GEOMETRY), Mesh 2 (GEOMETRY), Self Intersection (BOOLEAN), Hole Tolerant (BOOLEAN) | Mesh (GEOMETRY), Intersecting Edges (BOOLEAN) |
| Mesh Circle | Vertices (INT), Radius (VALUE) | Mesh (GEOMETRY) |
| Mesh Island | – | Island Index (INT), Island Count (INT) |
| Mesh Line | Count (INT), Resolution (VALUE), Start Location (VECTOR), Offset (VECTOR) | Mesh (GEOMETRY) |
| Mesh to Curve | Mesh (GEOMETRY), Selection (BOOLEAN) | Curve (GEOMETRY) |
| Mesh to Density Grid | Mesh (GEOMETRY), Density (VALUE), Voxel Size (VALUE), Gradient Width (VALUE) | Density Grid (VALUE) |
| Mesh to Points | Mesh (GEOMETRY), Selection (BOOLEAN), Position (VECTOR), Radius (VALUE) | Points (GEOMETRY) |
| Mesh to SDF Grid | Mesh (GEOMETRY), Voxel Size (VALUE), Band Width (INT) | SDF Grid (VALUE) |
| Mesh to Volume | Mesh (GEOMETRY), Density (VALUE), Resolution Mode (MENU), Voxel Size (VALUE), Voxel Amount (VALUE), Interior Band Width (VALUE) | Volume (GEOMETRY) |
| Mouse Position | – | Mouse X (INT), Mouse Y (INT), Region Width (INT), Region Height (INT) |
| Multiply Matrices | Matrix (MATRIX), Matrix (MATRIX) | Matrix (MATRIX) |
| Named Attribute | Name (STRING) | Attribute (VALUE), Exists (BOOLEAN) |
| Named Layer Selection | Name (STRING) | Selection (BOOLEAN) |
| Normal | – | Normal (VECTOR), True Normal (VECTOR) |
| Object | – | Object (OBJECT) |
| Object Info | Object (OBJECT), As Instance (BOOLEAN) | Transform (MATRIX), Location (VECTOR), Rotation (ROTATION), Scale (VECTOR), Geometry (GEOMETRY) |
| Offset Corner in Face | Corner Index (INT), Offset (INT) | Corner Index (INT) |
| Offset Point in Curve | Point Index (INT), Offset (INT) | Is Valid Offset (BOOLEAN), Point Index (INT) |
| Pack UV Islands | UV (VECTOR), Selection (BOOLEAN), Margin (VALUE), Rotate (BOOLEAN), Method (MENU), Bottom Left (VECTOR), Top Right (VECTOR) | UV (VECTOR) |
| Points | Count (INT), Position (VECTOR), Radius (VALUE) | Points (GEOMETRY) |
| Points of Curve | Curve Index (INT), Weights (VALUE), Sort Index (INT) | Point Index (INT), Total (INT) |
| Points to Curves | Points (GEOMETRY), Curve Group ID (INT), Weight (VALUE) | Curves (GEOMETRY) |
| Points to SDF Grid | Points (GEOMETRY), Radius (VALUE), Voxel Size (VALUE) | SDF Grid (VALUE) |
| Points to Vertices | Points (GEOMETRY), Selection (BOOLEAN) | Mesh (GEOMETRY) |
| Points to Volume | Points (GEOMETRY), Density (VALUE), Resolution Mode (MENU), Voxel Size (VALUE), Voxel Amount (VALUE), Radius (VALUE) | Volume (GEOMETRY) |
| Position | – | Position (VECTOR) |
| Project Point | Vector (VECTOR), Transform (MATRIX) | Vector (VECTOR) |
| Prune Grid | Grid (VALUE), Mode (MENU), Threshold (VALUE) | Grid (VALUE) |
| Quadratic Bézier | Resolution (INT), Start (VECTOR), Middle (VECTOR), End (VECTOR) | Curve (GEOMETRY) |
| Quadrilateral | Width (VALUE), Height (VALUE), Bottom Width (VALUE), Top Width (VALUE), Offset (VALUE), Bottom Height (VALUE), Top Height (VALUE), Point 1 (VECTOR), Point 2 (VECTOR), Point 3 (VECTOR), Point 4 (VECTOR) | Curve (GEOMETRY) |
| Quaternion to Rotation | W (VALUE), X (VALUE), Y (VALUE), Z (VALUE) | Rotation (ROTATION) |
| Radius | – | Radius (VALUE) |
| Random Value | Min (VECTOR), Max (VECTOR), Min (VALUE), Max (VALUE), Min (INT), Max (INT), Probability (VALUE), ID (INT), Seed (INT) | Value (VECTOR), Value (VALUE), Value (INT), Value (BOOLEAN) |
| Raycast | Target Geometry (GEOMETRY), Attribute (VALUE), Interpolation (MENU), Source Position (VECTOR), Ray Direction (VECTOR), Ray Length (VALUE) | Is Hit (BOOLEAN), Hit Position (VECTOR), Hit Normal (VECTOR), Hit Distance (VALUE), Attribute (VALUE) |
| Realize Instances | Geometry (GEOMETRY), Selection (BOOLEAN), Realize All (BOOLEAN), Depth (INT) | Geometry (GEOMETRY) |
| Remove Named Attribute | Geometry (GEOMETRY), Pattern Mode (MENU), Name (STRING) | Geometry (GEOMETRY) |
| Repeat Input | Iterations (INT), (CUSTOM) | Iteration (INT), (CUSTOM) |
| Repeat Output | Geometry (GEOMETRY), (CUSTOM) | Geometry (GEOMETRY), (CUSTOM) |
| Replace Material | Geometry (GEOMETRY), Old (MATERIAL), New (MATERIAL) | Geometry (GEOMETRY) |
| Replace String | String (STRING), Find (STRING), Replace (STRING) | String (STRING) |
| Resample Curve | Curve (GEOMETRY), Selection (BOOLEAN), Mode (MENU), Count (INT), Length (VALUE) | Curve (GEOMETRY) |
| Reverse Curve | Curve (GEOMETRY), Selection (BOOLEAN) | Curve (GEOMETRY) |
| Rotate Euler | Rotation (VECTOR), Rotate By (VECTOR), Axis (VECTOR), Angle (VALUE) | Rotation (VECTOR) |
| Rotate Instances | Instances (GEOMETRY), Selection (BOOLEAN), Rotation (ROTATION), Pivot Point (VECTOR), Local Space (BOOLEAN) | Instances (GEOMETRY) |
| Rotate Rotation | Rotation (ROTATION), Rotate By (ROTATION) | Rotation (ROTATION) |
| Rotate Vector | Vector (VECTOR), Rotation (ROTATION) | Vector (VECTOR) |
| Rotation | – | Rotation (ROTATION) |
| Rotation to Axis Angle | Rotation (ROTATION) | Axis (VECTOR), Angle (VALUE) |
| Rotation to Euler | Rotation (ROTATION) | Euler (VECTOR) |
| Rotation to Quaternion | Rotation (ROTATION) | W (VALUE), X (VALUE), Y (VALUE), Z (VALUE) |
| SDF Grid Boolean | Grid 1 (VALUE), Grid 2 (VALUE) | Grid (VALUE) |
| SDF Grid Fillet | Grid (VALUE), Iterations (INT) | Grid (VALUE) |
| SDF Grid Laplacian | Grid (VALUE), Iterations (INT) | Grid (VALUE) |
| SDF Grid Mean | Grid (VALUE), Width (INT), Iterations (INT) | Grid (VALUE) |
| SDF Grid Mean Curvature | Grid (VALUE), Iterations (INT) | Grid (VALUE) |
| SDF Grid Median | Grid (VALUE), Width (INT), Iterations (INT) | Grid (VALUE) |
| SDF Grid Offset | Grid (VALUE), Distance (VALUE) | Grid (VALUE) |
| Sample Curve | Curves (GEOMETRY), Value (VALUE), Factor (VALUE), Length (VALUE), Curve Index (INT) | Value (VALUE), Position (VECTOR), Tangent (VECTOR), Normal (VECTOR) |
| Sample Grid | Grid (VALUE), Position (VECTOR), Interpolation (MENU) | Value (VALUE) |
| Sample Grid Index | Grid (VALUE), X (INT), Y (INT), Z (INT) | Value (VALUE) |
| Sample Index | Geometry (GEOMETRY), Value (VALUE), Index (INT) | Value (VALUE) |
| Sample Nearest | Geometry (GEOMETRY), Sample Position (VECTOR) | Index (INT) |
| Sample Nearest Surface | Mesh (GEOMETRY), Value (VALUE), Group ID (INT), Sample Position (VECTOR), Sample Group ID (INT) | Value (VALUE), Is Valid (BOOLEAN) |
| Sample UV Surface | Mesh (GEOMETRY), Value (VALUE), UV Map (VECTOR), Sample UV (VECTOR) | Value (VALUE), Is Valid (BOOLEAN) |
| Scale Elements | Geometry (GEOMETRY), Selection (BOOLEAN), Scale (VALUE), Center (VECTOR), Scale Mode (MENU), Axis (VECTOR) | Geometry (GEOMETRY) |
| Scale Instances | Instances (GEOMETRY), Selection (BOOLEAN), Scale (VECTOR), Center (VECTOR), Local Space (BOOLEAN) | Instances (GEOMETRY) |
| Scene Time | – | Seconds (VALUE), Frame (VALUE) |
| Selection | – | Boolean (BOOLEAN), Float (VALUE) |
| Self Object | – | Self Object (OBJECT) |
| Separate Color | Color (RGBA) | Red (VALUE), Green (VALUE), Blue (VALUE), Alpha (VALUE) |
| Separate Components | Geometry (GEOMETRY) | Mesh (GEOMETRY), Curve (GEOMETRY), Grease Pencil (GEOMETRY), Point Cloud (GEOMETRY), Volume (GEOMETRY), Instances (GEOMETRY) |
| Separate Geometry | Geometry (GEOMETRY), Selection (BOOLEAN) | Selection (GEOMETRY), Inverted (GEOMETRY) |
| Separate Matrix | Matrix (MATRIX) | Column 1 Row 1 (VALUE), Column 1 Row 2 (VALUE), Column 1 Row 3 (VALUE), Column 1 Row 4 (VALUE), Column 2 Row 1 (VALUE), Column 2 Row 2 (VALUE), Column 2 Row 3 (VALUE), Column 2 Row 4 (VALUE), Column 3 Row 1 (VALUE), Column 3 Row 2 (VALUE), Column 3 Row 3 (VALUE), Column 3 Row 4 (VALUE), Column 4 Row 1 (VALUE), Column 4 Row 2 (VALUE), Column 4 Row 3 (VALUE), Column 4 Row 4 (VALUE) |
| Separate Transform | Transform (MATRIX) | Translation (VECTOR), Rotation (ROTATION), Scale (VECTOR) |
| Set Curve Normal | Curve (GEOMETRY), Selection (BOOLEAN), Mode (MENU), Normal (VECTOR) | Curve (GEOMETRY) |
| Set Curve Radius | Curve (GEOMETRY), Selection (BOOLEAN), Radius (VALUE) | Curve (GEOMETRY) |
| Set Curve Tilt | Curve (GEOMETRY), Selection (BOOLEAN), Tilt (VALUE) | Curve (GEOMETRY) |
| Set Face Set | Mesh (GEOMETRY), Selection (BOOLEAN), Face Set (INT) | Mesh (GEOMETRY) |
| Set Geometry Bundle | Geometry (GEOMETRY), Bundle (BUNDLE) | Geometry (GEOMETRY) |
| Set Geometry Name | Geometry (GEOMETRY), Name (STRING) | Geometry (GEOMETRY) |
| Set Grease Pencil Color | Grease Pencil (GEOMETRY), Selection (BOOLEAN), Color (RGBA), Opacity (VALUE) | Grease Pencil (GEOMETRY) |
| Set Grease Pencil Depth | Grease Pencil (GEOMETRY) | Grease Pencil (GEOMETRY) |
| Set Grease Pencil Softness | Grease Pencil (GEOMETRY), Selection (BOOLEAN), Softness (VALUE) | Grease Pencil (GEOMETRY) |
| Set Grid Background | Grid (VALUE), Background (VALUE), Update Inactive (BOOLEAN) | Grid (VALUE) |
| Set Grid Transform | Grid (VALUE), Transform (MATRIX) | Is Valid (BOOLEAN), Grid (VALUE) |
| Set Handle Positions | Curve (GEOMETRY), Selection (BOOLEAN), Position (VECTOR), Offset (VECTOR) | Curve (GEOMETRY) |
| Set Handle Type | Curve (GEOMETRY), Selection (BOOLEAN) | Curve (GEOMETRY) |
| Set ID | Geometry (GEOMETRY), Selection (BOOLEAN), ID (INT) | Geometry (GEOMETRY) |
| Set Instance Transform | Instances (GEOMETRY), Selection (BOOLEAN), Transform (MATRIX) | Instances (GEOMETRY) |
| Set Material | Geometry (GEOMETRY), Selection (BOOLEAN), Material (MATERIAL) | Geometry (GEOMETRY) |
| Set Material Index | Geometry (GEOMETRY), Selection (BOOLEAN), Material Index (INT) | Geometry (GEOMETRY) |
| Set Mesh Normal | Mesh (GEOMETRY), Remove Custom (BOOLEAN), Edge Sharpness (BOOLEAN), Face Sharpness (BOOLEAN) | Mesh (GEOMETRY) |
| Set Point Radius | Points (GEOMETRY), Selection (BOOLEAN), Radius (VALUE) | Points (GEOMETRY) |
| Set Position | Geometry (GEOMETRY), Selection (BOOLEAN), Position (VECTOR), Offset (VECTOR) | Geometry (GEOMETRY) |
| Set Selection | Geometry (GEOMETRY), Selection (BOOLEAN) | Geometry (GEOMETRY) |
| Set Shade Smooth | Mesh (GEOMETRY), Selection (BOOLEAN), Shade Smooth (BOOLEAN) | Mesh (GEOMETRY) |
| Set Spline Cyclic | Curve (GEOMETRY), Selection (BOOLEAN), Cyclic (BOOLEAN) | Curve (GEOMETRY) |
| Set Spline Resolution | Curve (GEOMETRY), Selection (BOOLEAN), Resolution (INT) | Curve (GEOMETRY) |
| Set Spline Type | Curve (GEOMETRY), Selection (BOOLEAN) | Curve (GEOMETRY) |
| Shortest Edge Paths | End Vertex (BOOLEAN), Edge Cost (VALUE) | Next Vertex Index (INT), Total Cost (VALUE) |
| Simulation Input | – | Delta Time (VALUE) |
| Simulation Output | Skip (BOOLEAN), Geometry (GEOMETRY), (CUSTOM) | Geometry (GEOMETRY), (CUSTOM) |
| Slice String | String (STRING), Position (INT), Length (INT) | String (STRING) |
| Sort Elements | Geometry (GEOMETRY), Selection (BOOLEAN), Group ID (INT), Sort Weight (VALUE) | Geometry (GEOMETRY) |
| Special Characters | – | Line Break (STRING), Tab (STRING) |
| Spiral | Resolution (INT), Rotations (VALUE), Start Radius (VALUE), End Radius (VALUE), Height (VALUE), Reverse (BOOLEAN) | Curve (GEOMETRY) |
| Spline Length | – | Length (VALUE), Point Count (INT) |
| Spline Parameter | – | Factor (VALUE), Length (VALUE), Index (INT) |
| Spline Resolution | – | Resolution (INT) |
| Split Edges | Mesh (GEOMETRY), Selection (BOOLEAN) | Mesh (GEOMETRY) |
| Split to Instances | Geometry (GEOMETRY), Selection (BOOLEAN), Group ID (INT) | Instances (GEOMETRY), Group ID (INT) |
| Star | Points (INT), Inner Radius (VALUE), Outer Radius (VALUE), Twist (VALUE) | Curve (GEOMETRY), Outer Points (BOOLEAN) |
| Store Named Attribute | Geometry (GEOMETRY), Selection (BOOLEAN), Name (STRING), Value (VALUE) | Geometry (GEOMETRY) |
| Store Named Grid | Volume (GEOMETRY), Name (STRING), Grid (VALUE) | Volume (GEOMETRY) |
| String | – | String (STRING) |
| String Length | String (STRING) | Length (INT) |
| String to Curves | String (STRING), Size (VALUE), Font (FONT), Align X (MENU), Align Y (MENU), Pivot Point (MENU), Character Spacing (VALUE), Word Spacing (VALUE), Line Spacing (VALUE), Overflow (MENU), Text Box Width (VALUE), Text Box Height (VALUE) | Curve Instances (GEOMETRY), Remainder (STRING), Line (INT), Word (INT), Pivot Point (VECTOR) |
| String to Value | String (STRING) | Value (VALUE), Length (INT) |
| Subdivide Curve | Curve (GEOMETRY), Cuts (INT) | Curve (GEOMETRY) |
| Subdivide Mesh | Mesh (GEOMETRY), Level (INT) | Mesh (GEOMETRY) |
| Subdivision Surface | Mesh (GEOMETRY), Level (INT), Edge Crease (VALUE), Vertex Crease (VALUE), Limit Surface (BOOLEAN), UV Smooth (MENU), Boundary Smooth (MENU) | Mesh (GEOMETRY) |
| Switch | Switch (BOOLEAN), False (VALUE), True (VALUE) | Output (VALUE) |
| Transform Direction | Direction (VECTOR), Transform (MATRIX) | Direction (VECTOR) |
| Transform Geometry | Geometry (GEOMETRY), Mode (MENU), Translation (VECTOR), Rotation (ROTATION), Scale (VECTOR), Transform (MATRIX) | Geometry (GEOMETRY) |
| Transform Gizmo | Value (MATRIX), Position (VECTOR), Rotation (ROTATION) | Transform (GEOMETRY) |
| Transform Point | Vector (VECTOR), Transform (MATRIX) | Vector (VECTOR) |
| Translate Instances | Instances (GEOMETRY), Selection (BOOLEAN), Translation (VECTOR), Local Space (BOOLEAN) | Instances (GEOMETRY) |
| Transpose Matrix | Matrix (MATRIX) | Matrix (MATRIX) |
| Triangulate | Mesh (GEOMETRY), Selection (BOOLEAN), Quad Method (MENU), N-gon Method (MENU) | Mesh (GEOMETRY) |
| Trim Curve | Curve (GEOMETRY), Selection (BOOLEAN), Start (VALUE), End (VALUE), Start (VALUE), End (VALUE) | Curve (GEOMETRY) |
| UV Sphere | Segments (INT), Rings (INT), Radius (VALUE) | Mesh (GEOMETRY), UV Map (VECTOR) |
| UV Tangent | Method (MENU), UV (VECTOR) | Tangent (VECTOR) |
| UV Unwrap | Selection (BOOLEAN), Seam (BOOLEAN), Margin (VALUE), Fill Holes (BOOLEAN), Method (MENU), Iterations (INT), No Flip (BOOLEAN) | UV (VECTOR) |
| Value to String | Value (VALUE), Decimals (INT) | String (STRING) |
| Vector | – | Vector (VECTOR) |
| Vertex Neighbors | – | Vertex Count (INT), Face Count (INT) |
| Vertex of Corner | Corner Index (INT) | Vertex Index (INT) |
| Viewer | (CUSTOM) | – |
| Viewport Transform | – | Projection (MATRIX), View (MATRIX), Is Orthographic (BOOLEAN) |
| Volume Cube | Density (VALUE), Background (VALUE), Min (VECTOR), Max (VECTOR), Resolution X (INT), Resolution Y (INT), Resolution Z (INT) | Volume (GEOMETRY) |
| Volume to Mesh | Volume (GEOMETRY), Resolution Mode (MENU), Voxel Size (VALUE), Voxel Amount (VALUE), Threshold (VALUE), Adaptivity (VALUE) | Mesh (GEOMETRY) |
| Voxel Index | – | X (INT), Y (INT), Z (INT), Is Tile (BOOLEAN), Extent X (INT), Extent Y (INT), Extent Z (INT) |
| Voxelize Grid | Grid (VALUE) | Grid (VALUE) |
| Warning | Show (BOOLEAN), Message (STRING) | Show (BOOLEAN) |
Veelvoorkomende problemen in Geometry Nodes
Ik zie niets veranderen in de viewport: check of Group Output wel echt verbonden is met de laatste node in de keten — een losse subgraaf wordt genegeerd, net als in de Shader Editor. Check ook of de modifier zelf niet uitgeschakeld staat (het oog/camera-icoontje in de Modifier-stack).
Mijn schuifje in de Modifier-stack doet niets: de Group Input-socket is misschien wel aangemaakt maar nergens in de graaf daadwerkelijk gebruikt — een input die je niet aansluit op iets, heeft ook geen effect.
De graaf is traag bij elke wijziging: hoge punt-aantallen (bv. duizenden instances) herberekenen bij elke edit — werk tijdelijk met een lager aantal via een tijdelijke 'Count'-waarde en zet die pas op het einde hoog.
RECBLENDER 5.1 · D37-GEONODES-MUTE00:00:00:00249×54Zelf proberen: punten verstrooien op een vlak
Open start_geonodes.blend: een vlak-object zonder modifiers.
- 1Voeg een Geometry Nodes-modifier toe (Add Modifier → Geometry Nodes → New).
- 2Open de Geometry Node Editor en voeg Distribute Points on Faces toe tussen Group Input en Group Output.
- 3Voeg Instance on Points toe en koppel er een kleine kubus (via een Object Info-node) aan als instantie.
- 4Voeg een Random Value-node toe en koppel die aan de schaal van Instance on Points voor variatie.
- 5Maak van 'Density' op Distribute Points een Group Input-socket zodat je hem in de Modifier-stack kan bijstellen.