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Light and Optics

Manual: General · Subject: Optics

Discover the speed of light, the electromagnetic spectrum, the law of reflection, and Snell's law of refraction — and learn how light bends when it crosses from one transparent medium into another.

Section

The Nature of Light

Light is an electromagnetic wave — a coupled oscillation of electric and magnetic fields that propagates through space without requiring a medium. In a vacuum all electromagnetic waves travel at the same constant speed:

c=3×108 m/sc = 3 \times 10^8\ \text{m/s}

(More precisely, c=2.998×108 m/sc = 2.998 \times 10^{8}\ \text{m/s}.) This is one of the fundamental constants of nature. When light enters a material medium (glass, water, air), it slows down. The ratio of the speed of light in a vacuum to its speed vv in a given medium is called the refractive index of that medium:

n=cvn = \frac{c}{v}

For example, glass has a refractive index of approximately 1.5, meaning light travels at c/1.5≈2×108 m/sc/1.5 \approx 2 \times 10^8\ \text{m/s} inside glass. Air has n≈1.00n \approx 1.00, so light only barely slows in air relative to a vacuum.

TypeApprox. WavelengthApprox. FrequencyCommon Applications
Gamma rays< 0.01 nm>3×1020 Hz> 3 \times 10^{20}\ \text{Hz}Cancer therapy, sterilisation
X-rays0.01 nm – 10 nm3×10163 \times 10^{16} – 3×1020 Hz3 \times 10^{20}\ \text{Hz}Medical imaging, security scanning
Ultraviolet (UV)10 nm – 400 nm7.5×10147.5 \times 10^{14} – 3×1016 Hz3 \times 10^{16}\ \text{Hz}Disinfection, tanning, fluorescence
Visible light400 nm – 700 nm4.3×10144.3 \times 10^{14} – 7.5×1014 Hz7.5 \times 10^{14}\ \text{Hz}Human vision, photography
Infrared (IR)700 nm – 1 mm3×10113 \times 10^{11} – 4.3×1014 Hz4.3 \times 10^{14}\ \text{Hz}Thermal imaging, remote controls, cooking
Microwaves1 mm – 10 cm3×1093 \times 10^{9} – 3×1011 Hz3 \times 10^{11}\ \text{Hz}Microwave ovens, radar, mobile phones
Radio waves> 10 cm<3×109 Hz< 3 \times 10^{9}\ \text{Hz}Television, radio broadcast, Wi-Fi, GPS

The Law of Reflection

When a ray of light strikes a smooth surface (a mirror) it bounces back. Angles are always measured from the normal — the imaginary line perpendicular to the surface at the point of incidence. The law of reflection states:

> The angle of incidence equals the angle of reflection.

θi=θr\theta_i = \theta_r

where θi\theta_i is the angle between the incoming ray and the normal, and θr\theta_r is the angle between the reflected ray and the normal. Both angles lie in the same plane as the normal.

Specular vs. diffuse reflection: A polished mirror gives specular (regular) reflection — parallel rays remain parallel after reflection, producing a clear image. A rough surface gives diffuse reflection — parallel rays scatter in many directions because the normal direction varies across the surface, so no clear image is formed.

Refraction and Snell's Law

Refraction occurs when light passes from one transparent medium into another and changes speed, causing the ray to bend at the boundary. The bending happens because one edge of the wavefront slows (or speeds up) before the other.

  • Light going from a less dense to a more dense medium (e.g., air to glass) slows down and bends towards the normal.
  • Light going from a more dense to a less dense medium (e.g., glass to air) speeds up and bends away from the normal.

The relationship between the angles and refractive indices is given by Snell's law:

n1sin⁡θ1=n2sin⁡θ2n_1 \sin\theta_1 = n_2 \sin\theta_2

where n1n_1 and θ1\theta_1 are the refractive index and angle of incidence in the first medium, and n2n_2 and θ2\theta_2 are those in the second medium.

Worked example: A ray passes from air (n1=1.00n_1 = 1.00) into glass (n2=1.50n_2 = 1.50) at an angle of incidence of 45° (sin⁡45°≈0.707\sin 45° \approx 0.707).

sin⁡θ2=n1sin⁡θ1n2=1.00×0.7071.50=0.471⇒θ2=arcsin⁡(0.471)≈28.1°\sin\theta_2 = \frac{n_1 \sin\theta_1}{n_2} = \frac{1.00 \times 0.707}{1.50} = 0.471 \qquad \Rightarrow \qquad \theta_2 = \arcsin(0.471) \approx 28.1°

The refracted ray is closer to the normal (28.1° < 45°), confirming that light bends towards the normal entering the denser medium.

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