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Human Factors and Engineering Psychology

Manual: General · Subject: Applied Psychology

Designing systems, tools, and environments that align with human cognitive and physical capabilities.

Designing for Human Use

Ergonomics and Interaction

Human Factors psychology focuses on how humans interact with machines and technology. The goal is to reduce error and increase safety. A mathematical foundation in human-computer interaction is Fitts's Law, which predicts the time required to rapidly move to a target area: T=a+blog⁡2(1+DW)T = a + b \log_2 \left(1 + \frac{D}{W}\right) where TT is time, DD is distance to the target, and WW is the width of the target.

Types of Human Error

Error TypeDescriptionExample
SlipsAction does not go as intended (execution failure).Pressing the 'delete' button instead of 'save' by accident.
MistakesThe intended action was wrong from the start (planning failure).Misdiagnosing a system failure and applying the wrong fix.
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User-Centered Design

A design philosophy where the needs, wants, and limitations of end users are given extensive attention at each stage of the design process. It assumes that if a user makes an error, it is often a design flaw, not a user flaw.

Physical vs. Cognitive Ergonomics

Physical Ergonomics

  • Focuses on human anatomy, anthropometry, and biomechanics
  • Examples: Office chair design, lifting postures

Cognitive Ergonomics

  • Focuses on mental processes like perception, memory, and reasoning
  • Examples: Software interface design, mental workload in aviation

What does Fitts's Law primarily predict in the context of Human Factors?

What type of error occurs when a person's execution of an action does not go as intended (e.g., a typo)?